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Break my ball

  • apiwatr
  • Jan 26, 2022
  • 1 min read

Updated: Jan 28, 2022


Genre: Puzzle

Platform: PC

Year: 2021

Engine : Unity Engine

Game Link: Break my ball


Overview

Break my ball is a puzzle game were the player must try to hatch a chicken by breaking it egg. The game was made for the One Minute Game Jam following the theme of "Destroy". As the name of the jam said, the game must be play and end within one minute.

In this project, I work as a programmer with a responsibility of gameplay mechanic. This documentation aim to explain the work process use to made this game.


Brainstorming

During the initial process, our team come up with a list of idea which we selected and change to match our goal.



Workflow

The basic workflow of our team consist of the design team making a design decision then send it to me to make a prototype. I then send the prototype back to them for further testing. We then repeat the process until the achieving the wanted result.

Furthermore, to improve workflow with the other programmer. We use source control to be able to work separately on difference aspect of the game. We use GitLab as our repository and SourceTree as our git client.



Final result

The end result of the game is a exciting little game done within the span of three days in total.


Conclusion/Retrospective

In general, the project provide an insight regarding on how to collaborate as a team. This include general workflow such as communication and reiterating the project overtime. On a more technical side, source control is also used to prevent accidentally file lose and to improve code management in general.

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